Projects
Flying with the power of storytelling
Nostalgici Anonimi
Nostalgici Anonimi is an award-winning short visual novel where dialogue, listening and card interpretations are your only weapons. Your choices will determine the course of events and lead to different endings.
In a dystopian future where emotions and nostalgia are considered a disease, the government has created the program Nostalgic Anonymous run by Angel, an android therapist.
You will meet the android helping three teenagers suffering from the nostalgia disease. They love movies, video games and heroes from past narrations, and Angel's goal is to heal them from their emotions and finally turn them into good citizens. But they don't want to change, they just want to escape.
And this is where your journey starts.
Will you help Angel or the teenagers?
Will you be able to come back to the present?
What are you waiting for?
Sign up to the Nostalgici Anonimi program now!
Late For Altaroma
Late For Altaroma is a narrative puzzle game developed for Altaroma with programmers Mario Alvise di Bernardo and Gianluca D'Ottavio, Art Director Michele Stazi and PR Bianca Ferri Marini.
The game's goal is to help Noemi, a wannabe fashion designer, to reach in time the Altaroma fashion runway.
We crafted a tailor made narrative design centred around a tile matching gameplay.
The game, available in the Altaroma app, helped create user engagement and increase the time spent on the app.
Click the button below to play on itch.io, entering the password: minigame-sfilata
Metamoda
Metamoda is a joint venture project born for the Sustainable Fashion Talent Challenge by Lazio Innova, between Hufu Interactive Storytelling and fashion designers.
Metamoda won The Sustainable Fashion Talent Challenge by Lazio Innova and participated at Dubai Expo 2020
We create story-driven video games for fashion brands that want to promote their products and their sustainable values. We offer the power of interactive storytelling by creating engaging experiences that create new revenue streams, increase engagement, loyalty, and lead generation towards e-commerce and retail. From concept to programming, from 3D models of clothes to narrative design, we take care of every stage of concept, distribution, and promotion of the video game.
On the Metamoda social pages we create content together with brands, involving a community of gamers, fashionistas and sustainable savvy.
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We study brand values and history, creating a meaningful and engaging tailor made interactive storytelling.
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We craft every aspect of the game: from concept to programming, from precise 3-D clothes models to narrative and game design.
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Our expert team of fashion designer study patterns and design to create precise and detailed 3D models of your clothes and products
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We support the publishing of the game on the best platforms for reaching brand objectives (VR, Mobile, Console)
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We create tailor-made social media content on Metamoda social pages, creating an engaged community of gamers, fashionistas and sustainable savvy.
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We plan with brands discounts and exclusive capsule collections to promote and discover through the game, boosting engagement and revenues.
Metamoda was a project made by:
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Jacopo Mascolini: narrative & game designer
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Bianca Ferri Marini: sustainable fashion designer, 3D modelling, patterns
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Nicoletta Lindquist: video maker, social media specialist, fashion designer
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Leonardo Bernacca: Accessory and Jewellery Design
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Federica Scarfò: 3D modelling
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Francesca Gasparri: Illustrator & Graphic designer
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Claudia Pannozzo: Fashion analysis and research
Metamoda first prototype is Michelangelo Bros, a game we developed for Fili Pari, a brand that makes garments using marble products.
Players must help Michelangelo’s David find his lost sister, seen for the last time in the Tuscan marble quarries. They will interact with Fili Pari’s sustainable production, engaging directly with their values and history. In the end, will invite players to visit Fili Pari e-commerce and buy the digital version of their products.
OWL STORY
We fly high
Born by psychologist Magda Di Renzo and storyteller Jacopo Mascolini, Hufu's goal is to use interactive storytelling as an engaging marketing and educational tool and to shift the paradigm around educational games. We develop informative self-help interactive narrative experiences to entertain and at the same time to reflect on complex issues and themes of our society.
Hufu creates stories starting from a thorough analysis of the themes, arguments, brand, and projects we want to narrate. This analysis serves as the foundation of the plot and every aspect of our games to create a truly meaningful storytelling. Our tailor made video games follow a “narrative first” approach, creating worlds and stories in which players will be fully immersed and engaged.
Moreover, we work with video games production companies to craft tailor made narrative design to empower their games.
Hufu's freelancers and partners make the company fly successfully through every project.
We can’t wait to share our stories with you and work together to empower your projects.
BEST APPLIED GAME 2022
DUBAI EXPO 2020
ROME VIDEOGAME LAB2021
PLAY 2021
OWL CAPTAIN
OWL CREW
Magda Di Renzo
Psychologist & Producer
Ilaria Treppiccioni
Art Director & Illustrator of Nostalgici Anonimi
Mario Alvise Di Bernardo
Programmer
Jacopo Mascolini
Storyteller & Narrative Designer
Contact
Thank you for your interest in HUFU Interactive Storytelling.
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